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KICKING OFF

GAMIFICATION

“Rash hiring decisions

can make a business

vulnerable to breakage.

When talent acquisition

activity is reactionary

as opposed to strategic,

managers risk swapping

one problem for another”

STEVE LORDE, MANAGING PARTNER, CONSULT INHOUSE

DEFINITION:

Applying elements typically

used in a game to other activities to

improve productivity, engagement, etc

MAKE

OR

BREAK

23

%

fail because of poor

talent management

Fewer than half

of UK enterprises

survive their first

five years, according

to European

Commission figures

of Global 1,000 organisations

use gamification to motivate and

encourage positive behaviours

Source: Office Freedom, data 2014-18

Source: Gartner

Source: CB Insights

42

%

95

%

The number of new

flexible workspaces

in Central London

say the office

environment

influences their

wellbeing and

mental health

Newsbites

40

%